Deferred PBR Renderer
A physically based deferred pipeline on Direct3D 11 (Vortice) with HDR lighting, post-processing and HLSL shaders.
Hexeris · Game Engine
AI-friendly engineHxEngine is a from-scratch C# / .NET 9 engine — a deferred PBR renderer on Direct3D 11, an Avalonia editor, Jolt physics and a node-graph toolchain. No black boxes.
Capabilities
A layered architecture — Foundation → Core → RHI → Rendering → Engine — where lower layers never reach up. Every system is inspectable and yours to extend.
A physically based deferred pipeline on Direct3D 11 (Vortice) with HDR lighting, post-processing and HLSL shaders.
A dockable, cross-platform editor built on Avalonia 11 and Dock.Avalonia — scene view, inspector, asset browser and more.
Rigid bodies, character controllers and collision via JoltPhysicsSharp — the same solver used in shipped AAA titles.
An HLSL editor with syntax highlighting and live preview, plus a material-instance system and dynamic material parameters.
Skeletal animation, animation curves and a storyboard timeline with undo/redo, multi-select and keyframe editing.
A C# software mixer over MiniAudio with hierarchical buses, NWaves DSP effects, 3D positional audio and event-driven playback.
AI-Friendly
HxEngine is text and structure all the way down, so AI agents can read, write and operate it — no opaque binary formats, no click-only workflows.
Gameplay is plain C#. Agents read, write and refactor it like any codebase.
Shaders and materials are HLSL text — editable, diffable, generatable.
Scenes, prefabs and assets are human-readable JSON, edited in the editor.
A built-in MCP server lets AI tools drive the editor directly.
Subsystems
From asset pipeline to terrain, foliage and an in-editor MCP server — the pieces are already in place.
Built with HxEngine
A 2D side-scroller that ships with the engine — momentum movement, jump, dash and a grappling hook, driven by the gameplay framework, input system and Jolt physics. It's the reference for how a real project comes together.
Explore SampleGame
[ SAMPLEGAME SCREENSHOT ]The engine is in private development. Want early access or a closer look? Reach out.