Reference Project

SampleGame

A 2D side-scroller that ships with the engine — the reference for how scenes, gameplay, input and physics fit together in a real HxEngine project.

GAMEPLAY [ SAMPLEGAME HERO SHOT ]
drop public/screenshots/sample-game-hero.png

Mechanics

Small game, full stack.

SampleGame exercises the gameplay framework, input system, animation and Jolt physics — the same systems you'd use for a full title.

Momentum Movement

Acceleration-based horizontal movement with air control — tuned through the gameplay framework.

Jump & Dash

Responsive jump with coyote time, plus a directional dash on its own cooldown.

Grappling Hook

Fire a hook to anchor points and swing across gaps — physics-driven via Jolt.

Checkpoints

Death and respawn flow with a VFX sequence, handled by the game mode.

Gallery

Screenshots

Drop images into public/screenshots/ with the filenames below to replace these slots.

Level / traversal [ LEVEL / TRAVERSAL ]
sample-game-level.png
Grappling hook in action [ GRAPPLING HOOK IN ACTION ]
sample-game-hook.png
Editing the level in HxEditor [ EDITING THE LEVEL IN HXEDITOR ]
sample-game-editor.png

Want to build something like this?

HxEngine is in private development. Browse the docs, or reach out for early access.