Momentum Movement
Acceleration-based horizontal movement with air control — tuned through the gameplay framework.
Reference Project
A 2D side-scroller that ships with the engine — the reference for how scenes, gameplay, input and physics fit together in a real HxEngine project.
[ SAMPLEGAME HERO SHOT ]Mechanics
SampleGame exercises the gameplay framework, input system, animation and Jolt physics — the same systems you'd use for a full title.
Acceleration-based horizontal movement with air control — tuned through the gameplay framework.
Responsive jump with coyote time, plus a directional dash on its own cooldown.
Fire a hook to anchor points and swing across gaps — physics-driven via Jolt.
Death and respawn flow with a VFX sequence, handled by the game mode.
Gallery
Drop images into public/screenshots/ with the filenames below to replace these slots.
[ LEVEL / TRAVERSAL ]
[ GRAPPLING HOOK IN ACTION ]
[ EDITING THE LEVEL IN HXEDITOR ]HxEngine is in private development. Browse the docs, or reach out for early access.