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Editor Tour

The HxEngine editor is built on Avalonia 11 with Dock.Avalonia for a fully dockable layout. Every panel can be moved, split or floated.

PanelWhat it does
Scene ViewRenders the world through the engine’s own deferred pipeline. Orbit, pan, zoom and manipulate entities with gizmos.
HierarchyThe tree of entities in the current world.
InspectorEdits the selected entity’s components and properties, with custom editors (e.g. animation curves).
Asset BrowserBrowses and imports content — meshes, textures, materials, prefabs.
ConsoleEngine logs, warnings and errors.

Materials and gameplay logic are authored in node graphs — a visual editor backed by the engine’s node-graph system. Graphs are assets like any other.

The storyboard timeline edits animation sequences with keyframes, multi-select, marquee selection and undo/redo. Animation curves are edited inline in the inspector.

Hit play to run the game loop without leaving the editor. The world is spawned, the default game mode comes up, and you can iterate without a separate build step.