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Getting Started

This guide takes you from a clean clone to a running editor.

  • Windows 10/11 (x64) — the renderer targets Direct3D 11.
  • .NET 9 SDKdotnet --version should report 9.x.
  • A GPU with Direct3D 11 feature level 11_0 or newer.

HxEngine is currently in private development. Source access is granted on request — contact the developer for early access.

Once you have the source, build the solution:

Terminal window
dotnet build HxEngine.sln
Terminal window
dotnet run --project editor/Hx.Editor/Hx.Editor.csproj

The editor opens with a dockable layout — scene view, inspector, asset browser and the console. From here you can create a scene, drop in entities and hit play.

Terminal window
dotnet test HxEngine.sln

The suite covers the core systems (entities, rendering, physics, animation and more).

PathContents
src/Engine runtime — Foundation, Core, RHI, Rendering, Engine and subsystems
editor/The Avalonia editor (Hx.Editor)
tests/Unit and integration tests
EngineContent/Built-in templates and default content